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Game Accessibility at GDC 2016

Posted on 2016/03/04 by Chad Philip

game-accessibility-at-gdc-2016-000000-formatted

Sessions

  • Mobile devices and disabled gamers icon-external-link-12x12 [Smartphone & Tablet Summit]
  • Beyond ageism: designing meaningful games for an older audience icon-external-link-12x12
  • Includification: how to make your game(s) more accessible to millions icon-external-link-12x12
  • Mobile devices and disabled gamers icon-external-link-12x12 [Main Conference]
  • IGDA game accessibility SIG round table icon-external-link-12x12

Activities

  • IGDA Game User Research, Accessibility, and Game Education SIGs’ Social icon-external-link-12x12
  • IGDA Mentor Café icon-external-link-12x12

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This entry was posted in Games and tagged Accessibility, Conference, Game Accessibility, Game Developers Conference, Game Development, GDC 2016 by Chad Philip. Bookmark the permalink.

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